August 05, 2008

EXPERIENTIAL TRAVEL AT THE NEXT LEVEL

We all know of the new trend in travel is to make it more experiential. Instead of lying on the beach like a marooned mammal, we are going on wine tours or climbing peaks. We are making the experience into the centerpiece of the vacation.

So how awesome is this idea for a travel tour?

Imagine what might be like to rediscover blindfolded the borough of Alfama: the narrow streets, the smell of grilled sardines, the sound of a Fado that can be heard from afar and so many others sensorial adventures…

Lx_sensorial1

Walks on foot in the Alfama Borough in which the participants have their eyes blindfolded and are guided by a blind guide from ACAPO (Association for the Visually Impaired) who shares his sensorial experiences.

Not only is this a fantastic experiential (re: sensorial) way to be a tourist and "see" things for the first time, it is also a beneficial experience that takes an altruistic slant to its raison d'etre:

- to provide a sensorial experience which aims to gather new knowledge of the surrounding space through the stimuli of the senses of smell, tact, taste and hearing and absense of vision.

- to bring awareness to the universe of the visually impaired, not as a limitation but instead in a positive and stimulating note in which the blind himself invite us to step into his own world of codes and references.

Awesome. Simply awesome.

August 01, 2008

EXPERIENTIAL ADS IN AN EXPERIENCE WORLD

This Ad Age article about UK-based Mother Experience has made me grind my teeth. As readers of this blog know, I never (purposely) write about my clients or campaigns. It's the latent journalist in me. Whenever there is a connection, I try to include a disclosure statement. So, upon commenting on the article in question, I grind my teeth because you have no idea how many times I've written treatments for branded theater, long-format content, stand-up routines and even musicals. Every time, the clients thought the ideas were stellar but were too afraid to go with them. What they didn't know scared them immensely. And so, like the sheep that most brand managers are, they followed the flock. However, it seems some sheep are less sheepish.

When the minds at Mother, London, were noodling around with a TV campaign for client Unilever, it occurred to them: Why not take the premise and adapt it into a musical comedy for its brand, Pot Noodle?

The result might be the first branded musical, which will open at the Edinburgh Fringe Festival on Aug. 1.

It seems that Mother, London is a good shepherd.

But this hardly Mother's first time dabbling in the arts. The agency's production unit, Mother Vision, also created the feature film "Somers Town" in a collaborative project with Eurostar (the company that operates the passenger train service from London through the Channel Tunnel to France and mainland Europe). "Somers Town," directed by Shane Meadows, won best film at the Edinburgh and Berlin film festivals, and the best actor award at Tribeca.

July 23, 2008

EXPERIENTIAL BILLBOARD

Those who know me and read this blog know that I am a sucker for cool out-of-home media like billboards, posters and bus shelters that provide cool and thoughtful experiences for its intended audience. So this quick piece at PSFK is no exception. I just love the simplicity and the use of media for benefit, rather than intrusion. Check out the write up:

Noise_awareness

A set of billboards in four European cities measure the local area’s noise pollution level and display it live for passerby’s to see. It’s an advertisement for AEG-Electrolux’s quiet running washing machines, but also a simple public service. Quantifying an abstract figure such as noise pollution could help people become more aware of the problem. Besides getting immediate feedback on noise pollution, the data is sent to a website where you can compare noise levels from city to city.

Cool, eh? (my latent Canadian influence)

July 21, 2008

EXPERIENTIAL MARKETING EN ESPANOL

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Oh yeah, I forgot to mention that Experience the Message is available in Spanish. Here is the link to the book. If anyone is fluent in Spanish, could you let me know what it says. Thanks!

THE PIRATES OF EXPERIENCE

In my forthcoming book...now titled "Brand New World"...an entire chapter is devoted to piracy and pirated brands, and how this upstart phenomenon (if you discount buccaneering) is radically transforming the way companies brand and go to market.

Pirate_jack_rackham

So it's nice to see The Economist drop this article on piracy, and how it can be a BENEFIT instead of a scourge for known brands. For instance:

In other industries, piracy can help to open up new markets. Take software, for instance. Microsoft’s Windows operating system is used on 90% of PCs in China, but most copies are pirated. Officially, the software giant has taken a firm line against piracy. But unofficially, it admits that tolerating piracy of its products has given it huge market share and will boost revenues in the long term, because users stick with Microsoft’s products when they go legit. Clamping down too hard on pirates may also encourage people to switch to free, open-source alternatives. “It’s easier for our software to compete with Linux when there’s piracy than when there’s not,” Microsoft’s chairman, Bill Gates, told Fortune magazine last year.

Another example, from agriculture, shows how piracy can literally seed a new market. Farmers in Brazil wanted to use genetically modified (GM) soyabean seeds that had been engineered by Monsanto to be herbicide-tolerant. The government, under pressure from green groups opposed to GM technology, held back. Unable to obtain the GM seeds legitimately, the farmers turned to pirated versions, many of them “Maradona” seeds brought in from Argentina. Eventually the pirated seeds accounted for over a third of Brazil’s soyabean plantings, and in 2005 the government relented and granted approval for the use of GM seeds. Monsanto could then start selling its seeds legitimately in Brazil.

Piracy can also be a source of innovation, if someone takes a product and then modifies it in a popular way. In music unofficial remixes can boost sales of the original work. And in a recent book, “The Pirate’s Dilemma”, Matt Mason gives the example of Nigo, a Japanese designer who took Air Force 1 trainers made by Nike, removed the famous “swoosh” logo, applied his own designs and then sold the resulting shoes in limited editions at $300 a pair under his own label, A Bathing Ape. Instead of suing Nigo, Nike realised that he had spotted a gap in the market. It took a stake in his firm and also launched its own premium “remixes” of its trainers. Mr Mason argues that “the best way to profit from pirates is to copy them.”

Well, there are many more examples in the book. But let's just say that in the face of the growing explosion of pirated and knocked-off brands, the differentiator is "experience." No matter how well the copy is, it is the brand's ability to deliver an experience -- above- or below-the-line -- that will differentiate it and give it value.

Got you interested? The book cokes out shortly.

July 17, 2008

FRUIT BRANDING

A short blurb on PSFK presents a new advertising medium: fruit. It seems Chinese farmers have discovered how to grow a logo on fruit. Yippee!

Branded_fruit

A friend of PSFK recently sent us some pictures of a designer fruit made in Dongguan, China. The premise seems to be a marketing sticker applied at some point during development enabling the unique on-fruit design. The clearly customizable logo opens up a world of food branding possibilities. We can’t wait to take a bite out of the Chiquita banana woman.

How many marketers in the US do you think are salivating at the prospect of their faltering logos grown into millions of peaches? Too many, I'm afraid. Way too many.

July 15, 2008

BRILLIANT! A CELL PHONE TO SAVE LIVES

This is simply a great idea!

A mobile phone operator in South Korea is offering users a new service that claims to repel mosquitoes.

From Monday, subscribers to SK Telecom Company will be able to download a sound wave that humans cannot hear, but that annoys mosquitoes within a range of one metre (one yard).

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For the fee of $2.5, customers can then play the sound by pressing a few keys on their phones.

The mobile phone emits a noise similar to the buzz of a male mosquito, which the blood-sucking females tend to avoid.

Although it uses handset battery power faster, the service is expected to be very popular during Korea's hot, humid summers.

The firm, the country's largest, has 17 million subscribers and controls just over half of the South Korean domestic market.

The biggest explosion in mobile phone sales comes from the Third World. The Third World is still plagued by millions of deaths caused by malaria. Imagine if this "service" comes preloaded on the phones sold in Chad, Bolivia, Bangladesh, Ghana or Cambodia! A cell phone can save millions of lives!!!!

SHOWERING WITH MAYO

Today's Adweek has an interesting piece about how consumers are using products differently than their intended use for their own "experiential" needs. In other words, they have found experiences that are not contrived by the marketers that push the product.

Preparation_h_ointment_25mg

For instance:

Preparation H is generally not something you'd dab on while waiting in line outside a Manhattan dance club, but according to recent media coverage, that's exactly what some men are doing. They're using the hemorrhoids cream, however, well north of where it's intended: on their torsos and arms to appear more muscular.

Of course, Preparation H hacks are flipping out...and not embracing a great experiential (and marketing) opportunity:

"We don't approve or endorse any off-label uses of our products, including Preparation H," says Millicent Brooks, a representative at Prep H parent company, Wyeth Consumer Healthcare. "We have certain quality-control standards at Wyeth, where unless it has been thoroughly tested, we wouldn't endorse the use or promote it."

For years, consumers in Third World countries have been using western products for things not necessarily intended for them. It is widely known that Coca-Cola is a great tummy ache remedy. Some laundry detergents act as good mosquito repellents, and Vaseline can be an ointment for practically everything. In eastern Europe, models frequently wash their hair with mayonnaise.

Read the piece. It's worth it. Especially the case study of how Bounce turned a weakness (in college, it is known as a great air freshener when smoking weed if you exhale into the sheets stuffed in a toilet paper roll...did I reveal too much?) into a strength with a consumer engagement promotion and campaign.

July 03, 2008

ADS TO ART

Kudos to Adweek in putting up a profile of Steve Lambert, who has launched an anti-ad project called Add Art. Basically, he has worked with Mozilla's (Firefox) free ad blocker add-on to create a project that inserts fine art in place of banner ads and other online advertising when viewing pages on Firefox.

Brilliant. Another example of the growing empowerment of the consumer, and a resounding example of art trying to subvert commerce -- something that is usually done the other way around.

Anyone who knows about the advertising ban in Sao Paulo would quickly equate this project int eh virtual world with the efforts of the Brazilians to clean up their own visual pollution. More of this in the upcoming book....

June 25, 2008

HAHAHA! HOW MUCH MORE ABSURD CAN CANNES BE?

CanneslionawardHere are some things that are an indictment to the futility, absurdity, self-absorption and total anachronism for an award that should have never become anything more than a bunch of mad men getting away for a couple of drinking days. And that's all it should be.

Here, in no particular order, is a microcosm of its total fucked-upness.

1. This

2. This

3. And this

4. Oh, yeah...this

Oi vey (Yiddish for "holy crap.")

June 16, 2008

iPHONE EXPERIENTIAL

An interesting article in today's Ad Age points to the mobile marketing revolution that could be augured in with the latest release of Apple's iPhone.

This movement toward mobile apps is a confluence of two trends: marketers' interest in creating useful experiences for customers and the opening up of platforms for them to do so.

Marketers are taking dollars that might previously have gone toward traditional paid ad formats and using them to developing content or utilities that can offer deeper engagement and ongoing utility.
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"What's going to work in mobile is applications over advertising," said Chad Stoller, director-emerging platforms at Organic. "You have to provide utility and use. But it's one thing to build it, another to get distribution."

Particularly interesting is the word choice of the author uses to describe the future of mobile applications.

Indeed, much of the buzz about mobile marketing in the past couple of years has centered on the idea of mobile advertising -- importing the paid-display-advertising model into the mobile phone. But in the past six months, marketers have begun talking about a new kind of mobile marketing, one that's experiential, takes advantage of the medium and enhances something users would want to do anyway. In fact, making sure there's a specific need or reason for an application is almost as important as determining whether a marketer's audience can be found on a device.

Isn't it somewhat poignant that "experiential" is making appearances in conversations about mobile marketing? Isn't the term only applicable to event and guerrilla marketing, as most traditional marketers and agency hacks would have us believe?

Hogwash! Experiential isn't a tactic. It's a philosophy, one that is being embraced by innovators and innovative marketers alike. Time to join in the fun.

June 11, 2008

I DESPERATELY NEED HELP WITH A TITLE!!!!

I'm stumped. I can't pick a title for a book. So I need your help. Anyone. Please. Anyone?

Here is a very rough-draft description for the work, which will be published by HarperCollins Canada in early 2009:

Freakonomics meets The World Is Flat. A rogue adman uncovers the essential lessons of a hyper-marketing world

To get around a ban on alcohol advertising, a Russian oligarch starts a bank with the same name as his premium bestselling vodka. Russian Standard is still the #1 vodka and is now the largest consumer bank, issuing 77 percent of credit cards in the country. Silk Street market, the epicenter of piracy and counterfeiting in China, launches its own brand. In a press release, the new company announces that anyone using their brand outside their market will be held liable. A Thai company reaches millions of consumers by installing combs in the tangled wires above the streets of Bangkok to promote their hair-care products.
It is a brand new world, where marketing is taking on incredible new forms, especially in the hyper-developing “BRIC” countries: Brazil, Russia, India and China. The almost unimaginable economic growth in these nations is revolutionizing marketing throughout the world. Drawing from over two years of extensive travel and research, award-winning creative director Max Lenderman, shares groundbreaking marketing strategies and business models that every savvy marketer and business visionary needs to understand.
Brisk, fascinating, and a little shocking, Brave New World is both a window and a mirror, an indispensable guide for the new era of global marketing.

Okay, so that's the write-up. Now, here are some title choices. Does anything pop for you? Respond with comments or hit me by email at maxlenderman@gmail.com. And most of all, THANKS!!!!

Here are the prospects:

Paupers, Pirates and Oligarchs: A Maverick Ad Man Uncovers the Global Hyper Market
Hyper: The Future of Marketing As We Know It
Brandistan: The Revolutionary Rise of the Emergent Consumer
Pardon the Eruption: A Maverick Ad man Uncovers the Hyper Market
Another BRIC at the Mall: How the Hyper Market Explains the New World

June 09, 2008

ANTI-TIVO? BOLLYWOOD!

A recent article in Ad Age points out that:

Much has been made about how to prevent ad zapping, but it looks as if dancing and singing might just do the trick. An Advertising Age survey of media-buyer projections of commercial ratings for the fall season reveals that Fox's "American Idol" and ABC's "Dancing with the Stars" will have the highest "C3" ratings -- those households that will watch the ads within three days of a program's original air date.
This just goes to show what I saw in India how the power of Bollywood -- as content and mindset - could prove to be a seminal influence on entertainment going forward in this country. This topic is covered in my forthcoming book, still untitled, in spring 2009 from Harper Collins.

June 03, 2008

MARKETING WITH MEANING

I just ran across a new blog called Marketing With Meaning. The very fact that the URL was available in 2008 tells us a little bit about the importance of creating marketing that benefits the consumer, that adds beneficence to the world and that creates existential authenticity to our commercial lives. Here's the blog's elevator pitch. Is it any surprise I love it? I feel that I should have written it. (Well, I actually did. An entire chapter in Experience the Message.) But I digress.....

People don’t like advertising. For decades we have annoyed them with more than 3,000 ad interruptions per day. We have offended them with ads for erectile dysfunction drugs during the Sunday afternoon football game. And we continue to “monetize their eyeballs” with ads on airline trays and gas pumps. Everything works well when people are forced to absorb our messages.

But our model of interruption and annoyance is ending, especially due to digital technology. Digital increasingly gives people the freedom to ignore our messages. At a time when media options are exploding, time with ad-supported media is actually down 6.3 percent in the past five years. People are watching DVDs instead of broadcast TV, listening to iPods instead of radios, and playing Madden NFL 08 instead of watching Monday Night Football. New, emboldened consumers are going further by using the Internet to flame advertisers, and they are petitioning governments to limit advertisers’ reach.

The result: Our jobs are in jeopardy. The average CMO tenure is less than two years, and the average agency tenure is less than four years. We also are losing the best and brightest minds that businesses need to win in the marketplace. Advertisers continue to fall somewhere down near politicians and car salesmen in terms of professional respect. We must do better.

But there is good news. From this crucible of pressure, a new model is starting to form. In a world where consumers can choose to avoid our interruptions, in order to survive and thrive, we must create marketing they actually choose to engage with. We call it Marketing with Meaning.

Converging trends, sharp minds, and experimenting brands all are aligning around this new model. Industry leaders such as Jim Stengel are calling for a “shift from ‘telling and selling’ to building relationships.” Brands such as Nike, Dove, Burger King, and even The Partnership for a Drug-Free America all have discovered how a shift to meaningful marketing can boost profits, while making the world a better place.

No one has yet pulled together a complete theory and model of meaningful marketing—until now. In the months ahead we will share insights and examples of meaningful marketing. We are going to give away our secrets and teach you how to create meaningful marketing for yourself and for your clients. We want to change the entire world, not just our little corner of it. This is our own way of creating meaningful marketing that we believe will help us attract a few clients and new hires along the journey. Thanks for joining us!

May 30, 2008

OLDIE BUT A GOODIE

I just dug up this old Fast Company interview with Shel Holtz and Neville Hobson that I did a couple of years ago at a Columbia University symposium hosted by Bernd Schmitt. (Hey, did I name-drop enough there?)

Download fir-lenderman.mp3

May 27, 2008

SHOPPER MARKETING AND THE DEATH OF MAGAZINES

Lately, I've been engrossed lately in the upcoming book, which purposely skirts the issue of experiential marketing in order to create a more generalist perspective. At the office, I've been swamped with finding creatively tactical solutions to some big-ass brands, but the work is less experiential thinking and more PR-driven experience-based promotions, stunts and digital marketing campaigns.

So, I've been out of the conceptual game for a bit. But I've just read a couple of things that have me pondering experiential applications a little bit more deeply today.

The first is an article from The Hub about shopper marketing. The author writes that:

Retailers and brand marketers are suffering from a disconnect about the very meaning of the term, “Shopper Marketing.” Yes, we all agree that it’s about in-store and the “first moment of truth.” But many have yet to realize that it’s the retailer—not the brand marketer—who is in charge.

Too many brand marketers are making the mistake of adopting the definition of Shopper Marketing offered by Deloitte & Touche: “All marketing stimuli developed based on a deep understanding of shopper behavior designed to build brand equity, engage the shopper and lead him/her to purchase” (emphasis mine).

This is a flawed definition because it disregards the retailer as the key decision-maker. It also ignores the retailer’s key objective, which is to provide shopper solutions and drive sales by category, not by brand. Retailers aren’t thinking about your brand’s equity; they care only about their shoppers and providing them with solutions—in health care, pet care, household, meals, entertainment. You name it.

The reality is, Shopper Marketing, done correctly, isn’t even about marketing in the conventional sense. Traditionally, marketing is mainly about communicating messages to consumers—mostly advertising of one kind or another.

At retail, the goal is not just to communicate to—it is to offer solutions for—shoppers. That’s what helps shoppers have a more satisfying shopping experience. Interrupting them with ads usually has just the opposite effect because it tends to slow them down instead of help them out.

So, the objective of Shopper Marketing really is not about traditional marketing at all. It is about delivering shopper solutions. And that’s a very different objective. We need to stop treating shoppers as if they are consumers in search of brands. They are not. They are shoppers in search of solutions.

The article goes on to state that a new approach to -- or a different understanding of -- shopper marketing is needed. In fact, without saying it, the author is making a point for experiential solutions. It's a good read on the idea that brands working together and bundling products for solutions is a key driver of growth for retailers.

The second article that caught my eye was this one from the NYT. According to the article, a perennially-struggling magazine like Guitar World hit pay-dirt with an experiential idea that could prove to be its next business model for survival. Here's the article:

Sometimes success means seeing in advance, with absolute clarity, where you should go. And sometimes it’s more like, “Whoa, dude, check it out.”

The instructional DVD-and-booklet packages published by Guitar World magazine fall into the latter group. The publisher, Anthony J. Danzi, describes them as a low-expectations play — put the material on magazine racks along with the magazine, and see what happens.

What happened was that the DVD packages sold better at the newsstand than issues of the magazine itself, turning into an important income source for Guitar World and its owner, Future PLC of Britain. “It’s still kind of astounding to us,” he said.

A few weeks ago, Guitar World started selling the packages through its Web site, making available the old ones that have disappeared from newsstands.

Since the first one appeared in late 2005, Guitar World has a new DVD and booklet about once every three months, each with a specific theme — how to play acoustic rock, how to play Christmas songs, how to play Jimi Hendrix songs, how to play shred (speed metal, if you must ask). Despite a $9.99 price, they have sold 80,000 to 90,000 for each edition, Mr. Danzi said, while the monthly magazine, which goes for $7.99, averages newsstand sales around 80,000.

He credits Brad Tolinski, the editor in chief, with the idea. Guitar World already had a distribution network, video recording studios and relationships with professional guitarists, and each issue of the magazine contains a video CD focusing on a particular artist.

The profit margin on each additional copy sold of the instructional package is significantly higher than for each additional copy of the magazine, he said. “The DVD costs more than the video CD to produce, but it doesn’t have the high production costs of the magazine,” he added.

What makes the idea’s success all the more surprising is that on a newsstand, it looks like just a magazine. The DVD is not noticeable at first glance, and the letters “DVD” appear in fairly small type.

“The limitations of the newsstand kind of dictate to us what physical form it has to take, and we thought the packaging might hold us back,” Mr. Danzi said. “You can go out in the marketplace and there’s a gazillion guitar instructional products, in music stores and book stores. You don’t really think about the newsstand as a place people would go for this.”

Who ever said that print media is dead?!?!

May 19, 2008

BRINGING THE MESSAGE TO LIFE

I have recently completed the first draft of my new book -- still damned untitled -- about marketing in emerging countries. In it, I describe the use of live theater to communicate a branded message to rural Indian farmers far removed from the reach of mass media. In essence, companies and agencies hire roving theater troupes to recreate TV advertisements for farmers at weekly market days and numerous religious festivals.

So imagine my delight when I saw this clip:

May 05, 2008

CHOOSE YOUR OWN SHOW

My friend Bruno Scartozzoni, who is one-third of a Sao Paulo-based new marketing agency called Storytellers and author of Stories We Like (in Portuguese), sent me this great post from Josh Spear. In short:

The most delicate challenge that all music festivals organizers have to overcome is putting together a lineup that pleases a large enough number of John and Jane Musicfans, but also convinces them the ticket is worth the price. It’s a make-it or break-it deal and determines whether the festival will be staged again in the future.

But let’s say you got to play curator and put together your own show befitting your tastes — seems like a shoe-in success, right? That’s precisely the approach the promoters of Sao Paulo’s annual Skol Beats electronic music fest is taking for this year’s event, set to take place at the end of September. It could set a regular concept into motion for other music fests.

Skol Beats just opened a special forum on their site this week to let the public discuss potential headliners and other supporting acts (even options for VJs and possible formats like indoor/outdoor, hours and venue). Fans are already excited about the idea of Justice, Erlend Oye and Air adding their names to the roster for an event that, in the past, has included acts like The Prodigy and Sao Paulo’s own DJ Marky. Skol Beats will present a shortlist of artists culled from the discussion for a final vote later, with results to be shared on August 22.

How cool is that?

May 02, 2008

THE EXPERIENCE IS THE PRODUCT

This quite fantastic post by Peter Merholz describes how the founder of Kodak revolutionized photography by simplifying the process, and in turn, looking at the Kodak camera as a service rather than a product.

This is fundamentally an experiential approach, one that is seemingly being ignored by plethora of "leading" brands and companies. So it is apt to share this excerpt from Merholz's awesome article:

Snapshot_20080502_124402

"Why is it that what Eastman figured out over 100 years ago seems forgotten today? Why do so few products seem concerned with how they fit into the lives of their customers? (Been to a consumer electronics event recently?) Why is it that people still approach products as isolated entities, unconnected with the world around them?

A comment that sheds light on this comes from Steve Jobs, CEO of Apple:

When you start looking at a problem and it seems really simple, you don't really understand the complexity of the problem. Then you get into the problem, and you see that it's really complicated, and you come up with all these convoluted solutions. That's sort of the middle, and that's where most people stop....

But the really great person will keep on going and find the key, the underlying principle of the problem—and come up with an elegant, really beautiful solution that works.

That's what we wanted to do with Mac.
—from Insanely Great, written by Steven Levy

Until the last sentence, you might have thought he was taking about the iPod or even the iPhone. But the quote came from 1984, and demonstrates that transcendent product design is a matter of philosophy and approach. The reason product development has gone wrong is that people stop at the worst time—when the solutions are most convoluted.

What Eastman knew, what Jobs knows, is that you have to go beyond; you have to think about the experience people are having."

The post goes on to talk about an increasingly complex but integral aspect of modern marketing and branding: experience design.

Great read. Click here now.

April 21, 2008

Will measurability and misperception spook experiential marketing?

Here's a well-written and well-reasoned article on the measurability of experiential marketing, and I'm not just saying that because I'm quoted in it.

I think it is a good estimation of some of the leading thinking around the subject, one which is bound to get people talking for some time to come. In fact, if the nut of measurability is cracked soon, then experiential marketing will help to augur in a completely new mindset for marketing and advertising. (But they said the same thin about traditional media advertising and its capacity for engagement and effectiveness, and we all know the jury is still out on that.)

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Here's my favorite part of the article (and yes, it's because I said it.):

But there are others, however, that believe that the concept of measuring ROI isn't even applicable to experiential marketing. Lenderman, for instance, views present ROI measurement as obsolete and archaic; a short-term measurement that is largely based upon the sales that occur after a campaign runs.

"There is a common misperception that experiential marketing has to be tactile in nature. What they don't understand is that experiential is a methodology that is applied equally to every media. So asking for ROI on experiential is an impossible question."

Lenderman highlights the studies of retail specialist Paco Underhill, who has demonstrated that two-thirds of retail purchases are unplanned. "Two-thirds of purchases have nothing to do with that ad that you ran - but still traditional advertisers and marketers are saying that if they see a blip on the screen in sales after their ad runs then that is their ROI!" Lenderman explains.

"We are not Pavlovian dogs nor trained monkeys," he continues. "We tend to internalise messages and make a concerted and rational decision at a later time." As such, Lenderman proposes a new term on which experiential firms base their measurement: return on experience (ROE).

"ROE is a much more long-term perspective," he explains. "After a consumer has participated in an experiential area, sure we can measure the first month, but why not measure the six months after that? Or a year? If it is a test drive, for instance, perhaps the customer wasn't even going to buy a car for a few months. Or maybe a year or two later they remember the great experience they had in the test drive. The measurement of ROI is focused on short-term, and that is a totally different mindset than when you are talking about marketing experiences."

And there are other points to consider in the experiential marketing business case according to Lenderman, not least that it contracts the purchase cycle. "Customers could have months and months of seeing the same TV ad before they go out and buy the goods but with experiential you are wowed at that moment and are more likely to buy it there on the spot," he emphasises. "The Smart car launch in North America is focused on test drives to allow people to buy it there and then and they are finding that 85% of people are intending to buy the car after the test drive. It shrinks the time it takes between marketing message and purchase. I think any CEO would be interested in something that contracts your purchasing cycle by 10-20%, rather than comparing how many widgets they sold before the campaign versus after."

April 15, 2008

THE CELLPHONE PANACEA

In my research for the next book, concerning marketing and innovation in BRIC countries, I have been struck by the importance of the mobile handset for not only commercial purposes but existential ones as well.

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The so-called third screen is alive and well in countries at the bottom of the pyramid. And its use in countries like Ghana, India and Uzbekistan will be the primary roadmap for future products and services that we will soon be buying.

But the cellphone is also something more. It is a tool to not only communicate and connect. It is a tool to engage. This story in the New York Times Magazine is a must-read. Enjoy.

March 28, 2008

I'M SUCH A TOOL....

...but I'm going to drop a little bit of self-serving props with this. Sorry in advance, but it's not every day that one has the word "bible" attached to one's work.

March 12, 2008

I LOVE THIS IDEA

Old, but still awesome.

March 06, 2008

I LOVE THIS AD

Thanks to Erik Hauser for my enlightenment.

February 21, 2008

GUITAR HERO REDUX

Readers of this blog -- which I am remiss to update frequently (mea culpa) -- remember my post about the popular video game Guitar Hero.

It is no surprise, therefore, that my good friend Erik Hauser has written a better column (in Ad Rants, no less) on the subject.

His tidy but ADD-riddled missive about how Guitar Hero can help marketers understand the sweeping forces of the new, experience-based engagements is a must-read.

Hey, we know what consumers are demanding from their brands and services. The signs are popping up everywhere.

PS. Sorry for the dearth of posts. I'm in the throes of finishing my second book -- still untitled -- and time is at a premium.

January 28, 2008

EXPERIENTIAL MARKETING DELIVERS RESULTS

Here's more research to add to the fodder of XM success stories. Two articles today in major US publications point out that experience-based marketing is increasingly a go-to methodology for marketers.

The first survey published in Adweek points out that, among other results, "event marketing can increase a consumer's purchase intent by up to 52 percent." That's no number to ignore.

The second survey appears on CNN, from Jack Morton. As we in the industry already witness, experiential marketing is a growing business. Check out all the eye-opening results at www.jackmorton.com.

January 21, 2008

ETM 101: THREE ARTICLES OF NOTE

I'm not sure why I haven't posted this from AdWeek before. It's been on my desktop for a few weeks. It provides an ample round-up of some of the experiential work being done in the US. (Albeit, some of the examples are a bit dated.)

The second article from MediaPost is a bit more self-serving: I'm quoted in it. It deals with social networks and how brands are trying to cash in.

The third article is from Ad Age and presents a story about Unilever's major ad buy for the Super Bowl that came outside of it's traditional agencies. Interesting, indeed.

January 19, 2008

VIDEO (GAMES) KILLED THE RADIO STAR

I think the following says it all (although I've been saying it a lot lately):

In the two months since MTV Networks and Harmonix released the music-based videogame "Rock Band," players have purchased and downloaded more than 2.5 million additional songs made available after the game's initial distribution. Activision, meanwhile, said it has sold more than 5 million new songs via download for "Guitar Hero III: Legends of Rock" since it began adding downloadable content in early November.

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By comparison, it took wireless operator Sprint four months to sell 1 million songs on its over-the-air full-song download service. While new digital music services competing with iTunes and free peer-to-peer services have struggled to convince music fans to pay $1 for a single, downloadable tracks for games like "Rock Band" and "Guitar Hero" are flying off the digital shelves.

Is it any wonder that social networks developed from gaming will be the next killer app? Or widget? Or whatever the VC guys say it is?

Here's more context:

"With such a low installation base, we didn't think that there'd be 2 million songs sold in eight weeks," MTVN Music Group/Logo/Films division president Van Toffler said. "We live in a rough time around music where our audience struggles to pay $20 for a CD but don't hesitate to pay $50 for a game. The notion to pay 99 cents or $1.99 to have a song and repeatedly play with it apparently isn't a big hurdle."

The original "Rock Band" and "Guitar Hero" games shipped with more than 50 licensed songs each, a mix of master recordings and covers. Since then, "Rock Band" has made new music available every week as either singles or in three-pack bundles that can be added as new playable levels for between 99 cents and $5.50. "Guitar Hero III" did the same, focusing on three-song bundles of new music and music featured in previous versions of the game....

...MTVN already has plans to expand its outreach to artists, creating additional game expansions -- as both physical products and downloadable content -- around specific music genres and even artists.

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"We are talking to tons of bands, from indie to the most established ... to release not necessarily their entire catalog, but maybe some of their classic albums and do special packages around that," Toffler said.

What's more, there's no reason for "Guitar Hero" and "Rock Band" to be the only videogames that sell music. It's only a matter of time before other games begin offering new downloadable soundtracks as well.

Titles like the "Madden" football series, the Tony Hawk skateboarding franchise and the venerable "Grand Theft Auto" games are well known for their extensive soundtracks. Offering gamers the ability to replace their soundtracks every few months after the initial release is not only technically possible with today's new-generation consoles, but also on the horizon.

Get ready, folks. It's a whole new (better) world out there.


January 09, 2008

MOST CONTAGIOUS

I love these guys. Especially since I have worked on a few of the campaigns they reference (no disclosure here!). Enjoy the read (in PDF).

December 30, 2007

THE NEW YEAR'S BEST SOCIAL MEDIA

I love this idea. Here's a piece about a form of social media that is wholly disregarding of technology (sort of) and social networks. All it takes is one ton of confetti.

Yeah, confetti. Messages and wishes for the new year from people around the world will float down on the New Year's Eve revelers in Times Square in New York City when the confetti is dropped.
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For the first time, anyone can get a message printed on a piece of the multicolored confetti by visiting the Times Square Information Center or by using the Internet to type a message on a "Wishing Wall Online."

That's pretty cool! Talk about a message in a bottle.

The message-carrying pieces will be mixed among the more than one ton of confetti, organizers said. Messages can be serious or silly, said Tim Tompkins, a spokesman for the Times Square Alliance, which organizes the party.

So far, messages have included everything from wanting to be taller or having a smarter boss to healthy children and asking for the safe return of a child from Iraq, he said. "Peace in the World," reads one posted on the "virtual wishing wall."

"Another person wrote that they wanted their husband to get a green card so that they could join them here in the states," Tompkins told WABC-TV.

Here's to a great New Year!!!!! I wish the husband a green card.

December 11, 2007

WORST BRAND EXTENSIONS OF 2007

I believe that, done right, a brand can experientialize itself through a compelling and contextual line extension. One only has to look at the luxury goods market to see how brands like Gucci, Ferrari, Prada, Louis Vuitton, Ralph Lauren and Chanel have grown their business through smart (and sometimes not so smart) brand extensions. Can anyone deny that the iPhone (or even iPod) made Apple a more experiential brand?

I've also written on "branded brands" as well. Both methods offer up an enhanced experience, and therefore important in the field of experiential marketing.

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But here comes a great article in Brandweek about bad brand extensions...really bad brand extensions. Something like this:

"...The most questionable food extension went to Hooters energy drink (32.5%), Bumble Bee Prime Fillet Chicken Breasts (21.9%) and Trump Steaks (21.1%).

Hooters has the dubious distinction of winning a worst brand extension category for the second time in the four years the survey has existed. Hooters Airline, which has since been grounded, was the other."

Study also looks at the best line extensions out there. What do we think of extensions like:

"The brands that did it right found a way to create innovative, successful extensions that are in harmony with the core brand. PetSmart PetsHotel was voted best brand extension by 34.3% of respondents. Huggies Little Swimmers sunscreen was second (29%) followed by Disney’s Fairy Tale wedding gowns (23.3%) and American Idol camp (13.4%)."

It's a fascinating read.

November 13, 2007

SO POWERFUL IT HURTS

This is why I got in this game. This is why I am proud to be an experiential marketer. When I first learned of this campaign, I actually shed a tear. Amazing stuff. I am so indebted to Ryan at Gigunda Group for creating this "campaign," in that not only has he and his team created something compelling and extraordinary, he has actually changed the world around us...for the better.

I am moved beyond description every time I see this. I just presented the clip at a conference in Sydney, and I could literally feel the hearts and minds of the audience metaphorically sigh in empathy and sublime appreciation for being human.

October 22, 2007

HALO, MY NAME IS...

Okay, never mind that Halo 3 grossed over $300 million in its opening weekend (and $170 million inteh first 24 hours), sinking that Leo stinker Titanic as the best-selling piece of popular entertainment in the history of mankind.

I'm jaded enough not to doubt the power of a single video game to crush the dull-witted Hollywood product machine. (I've been in meetings where C-level execs have publicly marveled at the money generated by the Halo franchise, and Hollywood suits bemoan their box office deficits due solely to the countless hours of teens playing the game in the weeks following its launch.)

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And I'm an ECD for an experiential agency, so you know I dig the marketing muscle behind the Halo 3 launch, too. It's on record. And now there's even more to dig on, baby.

A little feature in Halo 3 is, in my humble opinion, another one of those (r)evolutionary pieces of "gameplay" that can fundamentally alter how we view entertainment and content. It's called the Theater feature. According to this article in MediaPost by Shankar Gupta:

The Theater allows you to record your exploits in the "Halo 3" campaign or in multiplayer, play them back, screenshoot them, and then collect them from Bungie.com through your "Halo 3" Service Record. So, when you drive your ATV up onto a crane arm and jump on the back of a gigantic walking robot, you can record that moment and play it back again and again. This is an especially cool move by "Halo 3" developer Bungie because of the "Halo" franchise's history with the machinima community.

If you haven't heard of machinima, click through that Wikipedia link -- it'll give you some good background. One of the first breakout hits of the machinima genre was "Red vs. Blue," a comedy short series filmed using the Halo engine. The series went five seasons, and was enormously popular, attracting a million viewers per episode.

But the process of creating machinima isn't very easy, especially for the less technically inclined. By offering the Theater feature, Bungie has brought the possibility of these creations to a broader audience--something that few video game developers have ever bothered with. Although it's unlikely that any high culture will come from "Halo 3"'s Theater (the vast majority of videos probably feature people killing their friends in remarkably humiliating ways) bringing an element of content creation to an otherwise straightforward genre is definitely an innovative move.

This is the latest progression into truly democratic content production, in that the tools will be accessible on a much wider scale than they are today. I mean, you still need an expensive camera to create a sitcom. All the talk about CGM doesn't negate the necessary equipment to make it watchable or more.

But a video game that lets you create content from the video game itself...well, that's just freakin' brilliant. Couch junkies and game-heads unite! You are now a collective Stanley Kubrik. And I mean this as a good thing.

I'm surprised how little attention this little feature has received from marketers and creatives. We've all seen the Coke/Grand Theft Auto work. When is Master Chief going to shill for Zune? Or at least star in the next Saturday Night Live skit?

A bit more here.

October 05, 2007

PRODUCT PLACEMENT GETS EXPERIENTIAL

Readers of this blog will know my interest in product placement. It stems from my experiential bent for engagement and context. There's nothing worse than bad product placement -- overt and reeking of commercialism. It's eyeball hunting at its worst.

However, contextual product placement is a different matter altogether. It espouses engagement, and in doing so, is adopted by the viewer as a benefit rather than a detraction to the viewing experience. Marketing messages therefore are welcome, because they are embedded when and where the viewer is most responsive and receptive to them.

This story from MediaPost describes an evolution of product placement, one that is quite experiential in nature:

"Storyline placements are growing as the industry becomes more sophisticated about product integration deals," says Annie Touliatos, director of product development, Nielsen Product Placement. "Meanwhile, we're seeing a steady decline in background placements."

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Nielsen's first-half product placement data demonstrate these trends, at least on cable networks, which accounted for 82% of the nearly 249,000 total TV placement occurrences logged by Nielsen.

Products being incorporated in the storyline accounted for 3,500, or just 2%, of the 204,000 total placements on the five cable networks tracked (A&E, Bravo, HGTV, MTV and TLC). But that represented a leap of 143% for the period, compared to first-half 06.

Foreground placements, representing 24% of the total, jumped 29%, to 49,181. Getting a brand shown on a T-shirt or other piece of wardrobe was the most prevalent tactic, accounting for 54,973, or 27%, of occurrences (up 4%).

Okay, other than the fact that the most popular tactic is probably the most lazy one, the rise in storyline product placement only strengthens the argument that marketing must add to the experience, not detract from it. Also, marketers have to work harder. Storyline placement is leaps and bounds beyond t-shirt placement in terms of sophistication, engagement and context.

And another quick note:

Overall, however, incidences of placements were down 7% on cable but up 40% on broadcast.

Is it no surprise that viewers are flocking to cable?

October 03, 2007

YOU DON'T HAVE TO TOUCH IT TO FEEL IT

Hey folks, sorry for the no-posts. The travel and client demands really add up. Blah!

Anyway, I wanted to share with you a piece of work that EMF's Erik Hauser has put together to drive home his latest message about experiential marketing: it doesn't have to be a sampling or event thing. It doesn't have to be tactile. (I'm on the fence with this point.)

Experiential marketing can encompass everything, including TV. He uses this video to prove the point. Is the clip experiential? You decide.

September 20, 2007

It's Too Cheese

So here's a campaign for Saputo Cheese. Write-up says it all:

Saputo Cheese USA Inc. is partnering with Crayola for an on-pack promotion with its Frigo Cheese Heads brand.

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Eight million specially marked packages of Frigo Cheese Heads string cheese will carry an offer for a free 16-pack of Crayola Pip-Squeaks washable markers with three proofs of purchase and $1 shipping and handling. Riddles and jokes will appear on each individual cheese stick wrapper.

A full-page FSI with $2 off coupons drops Oct. 7 to 28 million households.

A microsite at frigocheeseheads.com visitors can play games and download pictures to color. People can also find nutrition information about their favorite Frigo string cheese product on the site.

P-O-P, in-store signage and online marketing also support the promotion.

Great. Standard promotion. But why wouldn't the brand manager make it experiential? Why not package each cheese stick as a crayon, instead of just dropping a logo on the package? I mean, string cheese looks like a crayon. How experiential would it be to make each single-serve of cheese to look like a crayon? It's simple: instead of a regular standard promotion, why would you not experientialize it?

Just my $.02.

September 15, 2007

TAKE THE EXPERIENTIAL FORUM GLOBAL SURVEY!!!!

I strongly urge all to go to this link and complete the short global survey on experiential marketing, sponsored by the IXMA and Brandweek / Adweek.

Erik Hauser and his panel of advisers (Barbara, Robert, Bud, etc.) at the IXMA have done a fabulous job putting this survey together and forging an alliance with authoritative pubs like Brandweek and Adweek. Kudos!

TAKE THE SURVEY!!!!!

September 09, 2007

POP-UP CUISINE

I've been a huge proponent of pop-up retail and store-front experiences. So it is great to hear of the concept taking root in fine dining as well.

According to this bit on PSFK, there is a pop-up restaurant in Australia that is refining the concept to new heights:


The “gypsy kitchen” has no fixed location and their menu changes each week. If you book a reservation now, you will be on a waiting list of 4000. If you do get in, only the night before will you get the email or text message telling you exactly where you’ll be eating.

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Still interested? Zingara Cucina, Melbourne’s biggest culinary mystery, is a fine-dining experience housed in obscure locations that has won the kind of word-of-mouth accolades most legitimate establishments only dream about.

It began almost three years ago when dinner parties held for friends by the operator and chef developed a cult following. Now, Zingara has developed into a weekly dining experience, roaming inner-city locations from car parks to lanes, rooftops, bridges, beaches and galleries.

The chef will not reveal his identity except to say he is not a professional, was taught to cook by his Italian grandmother and mother, and works in an advertising agency during the day. He says that “fine dining has become boring.”

The cuisine is Italian casalinga (home style) and customers pay as they see fit.

I love it! An ad man who doesn't demand fees! Is it all crazy out there down under?

August 31, 2007

Blowing In the Wind

Well, the Internet has finally surpassed radio. According to this article:

eMarketer, a firm that tracks and analyzes spending trends across various media, is pegging Internet ad spending at $21.7 billion, compared to $20.4 billion for radio. eMarketer's report comes as the Internet already has surpassed outdoor ad spending, and as a recent report from equity firm Veronis Suhler Stevenson predicts that the Internet will displace television as the No. 1 ad medium by 2011.

In other non-related but equally telling news:

New consumer research from Leichtman Research Group, Inc. based on a survey of 1,300 households throughout the United States, found that over one in every five households in the United States now have a Digital Video Recorder, up from about one in every thirteen households just two years ago.

Other key findings include:

The mean household income of DVR owners is 33% above average
53% of DVR owners say that they have an HDTV set
45% of DVR owners record five or fewer programs per week
84% of DVR owners rate the ability to skip commercials as very important
Only 8% of DVR owners say it is the greatest benefit of having a DVR

Does anyone still believe that traditional forms of advertising are going to be relevant in 10 years?

August 23, 2007

WHEN I GROW UP...IN ADVERTISING